top of page

Jambo

C$10.00

In Jambo players take on the role of merchants offering their wares from market stands. On a player's turn, he has five actions to choose from. Actions can be used to draw cards, play cards, and activate buildup cards.

In order to sell wares, the merchants must first lay the wares out, since customers will only buy where all the wares they want are being offered. And since market space is at a premium, players have to think hard about which wares to offer.

By owning important buildup cards and properly using the assets of other village inhabitants, the merchants succeed in attracting especially many customers to their stalls, making bargain buys, and messing with their opponents' plans.

The first player to reach a set cash level through buying and selling of wares is the winner.

The game's attraction lies with the many special cards. Many different combinations are possible during the game, and each game plays out differently as a result.

 

Expansions included. 

 

Awards & Honors

  • 2007 Golden Geek Best Card Game Nominee
  • 2007 Golden Geek Best 2-Player Board Game Nominee
  • 2005 Spiel des Jahres Nominee
  • 2005 Japan Boardgame Prize Best Advanced Game Nominee
  • 2005 International Gamers Award - General Strategy: Two-players
  • 2005 Fairplay À la carte Winner
  • 2004 Meeples Choice Award Nominee

In Jambo players take on the role of merchants offering their wares from market stands. On a player's turn, he has five actions to choose from. Actions can be used to draw cards, play cards, and activate buildup cards.

In order to sell wares, the merchants must first lay the wares out, since customers will only buy where all the wares they want are being offered. And since market space is at a premium, players have to think hard about which wares to offer.

By owning important buildup cards and properly using the assets of other village inhabitants, the merchants succeed in attracting especially many customers to their stalls, making bargain buys, and messing with their opponents' plans.

The first player to reach a set cash level through buying and selling of wares is the winner.

The game's attraction lies with the many special cards. Many different combinations are possible during the game, and each game plays out differently as a result.

 

Expansions included. 

 

Awards & Honors

  • 2007 Golden Geek Best Card Game Nominee
  • 2007 Golden Geek Best 2-Player Board Game Nominee
  • 2005 Spiel des Jahres Nominee
  • 2005 Japan Boardgame Prize Best Advanced Game Nominee
  • 2005 International Gamers Award - General Strategy: Two-players
  • 2005 Fairplay À la carte Winner
  • 2004 Meeples Choice Award Nominee

Jambo

bottom of page