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In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure.

Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the ecosystem in which the players are adapting. 

 

Awards & Honors

  • 2015 Fairplay À la carte Runner-up
  • 2014 Golden Geek Best Thematic Board Game Nominee
  • 2014 Golden Geek Best Family Board Game Nominee
  • 2014 Golden Geek Best Board Game Artwork & Presentation Nominee

 

Evolution: Flight expansion introduces avian species into the ecosystem. Now your species can swoop on unsuspecting prey from above, fly away from predators, or soar to a new location when food is scarce. 

With this expansion, you may now choose between creating a normal species and creating a flying species. Flying species have special costs and advantages:

Costs

1. You must discard 2 cards instead of 1 to create a flying species.
2. Flying species have a maximum body size of 3 instead of 6.
3. Flying species have an upkeep cost of food equal to their Body Size. The upkeep cost simulates the amount of food needed to maintain wings.

Advantages

1. Some of the new expansion traits, like Dive-Bomb and Brood Parasite, only work for flying creatures.
2. A species with Flight may take food from the Cliff, giving it an extra source of food.
3. A species with Flight cannot be attacked unless the attacking Carnivore also has the Flight trait.
4. If a species with Flight also has the Carnivore trait, you may discard from your hand to negate Symbiosis, Warning Call, or Climbing for when it attacks.

The expansion changes tactics and strategy dramatically, but it doesn't change the base game's core mechanics, so it's a snap to learn.

 

Evolution:The Climate expansion game dramatically changes game play with several simple additions to the Evolution base set:

  • Players draw 4 cards +1 per species per round (instead of 3 cards + 1 per species).
  • Each species may have up to 4 traits (instead of 3).
  • The climate moves along a Climate Track based upon the food cards played each round.
  • There are additional trait cards that provide protection from the heat and cold.

Evolution: Climate changes Evolution from a two-dimensional game (dealing with the threat of Starvation and Carnivores) into a three-dimensional game (dealing with the threat of Starvation, Carnivores, and Climate effects) while increasing the vividness of the theme. It adds additional layers into what was already a dynamically strategic game.

Evolution

C$10.00
Additional Info

Players: 2-6

Age: 10+

Deposit Info

Evolution Flight expansion

C$5.00

Evolution Climate expansion

C$5.00

In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure.

Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the ecosystem in which the players are adapting. 

 

Awards & Honors

  • 2015 Fairplay À la carte Runner-up
  • 2014 Golden Geek Best Thematic Board Game Nominee
  • 2014 Golden Geek Best Family Board Game Nominee
  • 2014 Golden Geek Best Board Game Artwork & Presentation Nominee

 

Evolution: Flight expansion introduces avian species into the ecosystem. Now your species can swoop on unsuspecting prey from above, fly away from predators, or soar to a new location when food is scarce. 

With this expansion, you may now choose between creating a normal species and creating a flying species. Flying species have special costs and advantages:

Costs

1. You must discard 2 cards instead of 1 to create a flying species.
2. Flying species have a maximum body size of 3 instead of 6.
3. Flying species have an upkeep cost of food equal to their Body Size. The upkeep cost simulates the amount of food needed to maintain wings.

Advantages

1. Some of the new expansion traits, like Dive-Bomb and Brood Parasite, only work for flying creatures.
2. A species with Flight may take food from the Cliff, giving it an extra source of food.
3. A species with Flight cannot be attacked unless the attacking Carnivore also has the Flight trait.
4. If a species with Flight also has the Carnivore trait, you may discard from your hand to negate Symbiosis, Warning Call, or Climbing for when it attacks.

The expansion changes tactics and strategy dramatically, but it doesn't change the base game's core mechanics, so it's a snap to learn.

 

Evolution:The Climate expansion game dramatically changes game play with several simple additions to the Evolution base set:

  • Players draw 4 cards +1 per species per round (instead of 3 cards + 1 per species).
  • Each species may have up to 4 traits (instead of 3).
  • The climate moves along a Climate Track based upon the food cards played each round.
  • There are additional trait cards that provide protection from the heat and cold.

Evolution: Climate changes Evolution from a two-dimensional game (dealing with the threat of Starvation and Carnivores) into a three-dimensional game (dealing with the threat of Starvation, Carnivores, and Climate effects) while increasing the vividness of the theme. It adds additional layers into what was already a dynamically strategic game.

Evolution

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