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Critters at War Air, Land & Sea

C$6.00

As Supreme Commander of your country's military forces in Air, Land, & Sea, you must carefully deploy your forces across three theaters of war: air, land, and sea. At the start of each battle, you're dealt a hand of six cards. Players take turns playing cards one at a time, until all cards have been played — or one player decides to withdraw. The order in which you play your cards is critical, as is whether you play them face up or face down. Playing a card face up triggers its tactical ability, but the card must be played in its corresponding theater. Face-down cards can be played to any theater, but have a strength of only 2 and do not grant tactical abilities.

 

Critters at War: Flies, Lies & Supplies Expansion

Mix w/ Base Game -- Play with any combination of 3 theaters from either box: ex. Intelligence, Air, Land. Or play Epic Mode -- Play with any combination of 5 theaters from either box

As Supreme Commander of your country's military forces in Air, Land, & Sea, you must carefully deploy your forces across three theaters of war: air, land, and sea. At the start of each battle, you're dealt a hand of six cards. Players take turns playing cards one at a time, until all cards have been played — or one player decides to withdraw. The order in which you play your cards is critical, as is whether you play them face up or face down. Playing a card face up triggers its tactical ability, but the card must be played in its corresponding theater. Face-down cards can be played to any theater, but have a strength of only 2 and do not grant tactical abilities.

 

Critters at War: Flies, Lies & Supplies Expansion

Mix w/ Base Game -- Play with any combination of 3 theaters from either box: ex. Intelligence, Air, Land. Or play Epic Mode -- Play with any combination of 5 theaters from either box

Critters at War Air, Land & Sea

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