Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of his/her meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner.
Carcassonne: Expansion #2 - Traders & Builders contains 24 tiles with new features such as Bridges and Cities. Some tiles also feature symbols for the goods Wine, Cloth or Wheat. Players collect one of these goods when the feature that has it on the tile is scored. Players with the most of each type of good gets bonus points at the end of the game. There are also two new wooden playing pieces in this expansion. The Builder is like a meeple in that it may be placed in a city or on a road as a kind of supervisor. A subsequent tile played that extends the feature the Builder is in allows the player a bonus tile placement. Farmers will also be able to place a new Pig pawn in a field for extra points at the end of the game.
Carcassonne: Expansion 3 - The Princess & The Dragon:
The land around Carcassonne is being visited by a dragon, making life very difficult for the followers. Brave heroes venture forth to face the danger, but without the aid of the fairies, their chances are not good.
In the city, the princess seeks help from the knights, and farmers build secret passages to move about undetected by the dragon.
Carcassonne: Expansion #5 - Abbey & Mayor adds 3 new wooden piece types, 6 abbey tiles, and 12 landscape tiles. The Abbey tiles act as Cloisters but do not have to match adjacent tiles and they complete adjacent features when placed. Mayors can be placed only in cities, with their strength determined by the number of pennants in the city. Barns allow players to score fields during the game rather than just at the end. Wagons are placed on roads, cities, or cloisters, and can move to an adjacent open feature when their current feature is completed.
Carcassonne: Expansion #6 – Count, King & Robber is actually a compilation of three existing small expansions and a new one.
This compilation contains tiles out of Carcassonne: King & Scout, Carcassonne: The Count of Carcassonne, Carcassonne: The River II, Carcassonne: The Cult.
Carcassonne: Expansion #8 - Bridges, Castles & Bazaars allows players 3 new options while playing. Bridges may be used to continue a road over a field tile, thereby allowing an incomplete road to technically run into a field segment. They are otherwise treated and scored just like roads.
Castle tokens are placed atop 2-segment cities and allow players a chance to cash-in on the next completed adjacent feature. Bazaars are a new type of tile that allows players to auction off tiles in exchange for points.
Carcassonne: Expansion #10 - Under the Big Top, at last the circus is coming to Carcassonne. The ringmaster has organized a night full of stunning acrobatic routines that will leave you speechless, while the most talented artists show their latest tricks. Followers can now be trained to perform human pyramids, and a circus tent will attract the people of Carcassonne, while the ringmaster keeps things organized and visitors calm and quiet.
Carcassonne: Hills & Sheep expansion # 9 players can become shepherds alongside traditional roles like thieves and knights. New tiles introduce hills and vineyards: hills, stacked on random tiles, break ties in shared features, giving an edge to players with followers on them, while vineyards boost monastery scores by 3 points each if completed, encouraging sabotage. Shepherds, placed in fields, expand them by drawing sheep tokens (1-4 points each) or trading them for points. Two wolf tokens hidden among the sheep add risk—if drawn, all sheep are lost—bringing a push-your-luck twist to the game.
Carcassonne: The Flying Machines Expansion 1, is a small expansion for Carcassonne, eight landscape tiles showing a pair of wings are mixed with the other tiles to be used in the game. Whenever a player draws one of these tiles, he places it according to the normal rules. He then has the option of placing a follower on this tile as normal or of attempting to fly a new follower to a nearby tile. This meeple will travel in the direction determined by the wings' orientation; the distance (1-3 tiles) is determined by a die roll. If a tile exists in this location, he can place the meeple on any unfinished, non-field location, whether that feature is occupied or not; if no tile exists in this location or all the non-field features are complete, then the player places no meeple this turn. Crash!
Carcassonne: The Gold Mines Expansion 4, is a small expansion for Carcassonne, eight landscape tiles showing a gold bar are mixed with the other tiles being used in the game.Whenever a player draws one of these tiles during play, he or she places the tile according to the normal rules, then places one gold bar on this tile and one gold bar on any adjacent tile, whether orthogonally or diagonally adjacent. He or she may then place a follower as normal on the tile placed this turn.Whenever any feature is completed – whether on the same turn or a later turn – and one or more tiles of the completed feature have gold bars on them, these bars are distributed among the players involved in the scoring. If one player has a majority of followers on the completed feature, he or she collects all of the gold bars available; if two or more players are tied in the number of followers present, then gold bars are distributed among those tied players, going clockwise from the active player.
Carcassonne: Mage & Witch Expansion 5 has eight landscape tiles bearing a mage symbol are mixed with the other tiles at the start of the game.
Whenever a player draws one of these tiles, they play it following the standard placement rules. Then they either place or move the mage or witch on the playing area; both figures can be placed only on incomplete roads and cities, and both cannot be on the same road or in the same city. The player must place or move one of these figures, if possible. They then optionally place a follower on the tile just played.
Whenever a feature bearing a mage or witch scores, whether during the game or at game's end, the mage/witch adjusts the points scored for this feature. The mage adds one point for each tile in the feature, while the witch cuts the number of points scored for this feature in half, rounded up. After such scoring, place the mage/witch next to the score track to await the drawing of the next mage tile.


Carcassonne (with river & abbot)
C$8.00
Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of his/her meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner.
Carcassonne: Expansion #2 - Traders & Builders contains 24 tiles with new features such as Bridges and Cities. Some tiles also feature symbols for the goods Wine, Cloth or Wheat. Players collect one of these goods when the feature that has it on the tile is scored. Players with the most of each type of good gets bonus points at the end of the game. There are also two new wooden playing pieces in this expansion. The Builder is like a meeple in that it may be placed in a city or on a road as a kind of supervisor. A subsequent tile played that extends the feature the Builder is in allows the player a bonus tile placement. Farmers will also be able to place a new Pig pawn in a field for extra points at the end of the game.
Carcassonne: Expansion 3 - The Princess & The Dragon:
The land around Carcassonne is being visited by a dragon, making life very difficult for the followers. Brave heroes venture forth to face the danger, but without the aid of the fairies, their chances are not good.
In the city, the princess seeks help from the knights, and farmers build secret passages to move about undetected by the dragon.
Carcassonne: Expansion #5 - Abbey & Mayor adds 3 new wooden piece types, 6 abbey tiles, and 12 landscape tiles. The Abbey tiles act as Cloisters but do not have to match adjacent tiles and they complete adjacent features when placed. Mayors can be placed only in cities, with their strength determined by the number of pennants in the city. Barns allow players to score fields during the game rather than just at the end. Wagons are placed on roads, cities, or cloisters, and can move to an adjacent open feature when their current feature is completed.
Carcassonne: Expansion #6 – Count, King & Robber is actually a compilation of three existing small expansions and a new one.
This compilation contains tiles out of Carcassonne: King & Scout, Carcassonne: The Count of Carcassonne, Carcassonne: The River II, Carcassonne: The Cult.
Carcassonne: Expansion #8 - Bridges, Castles & Bazaars allows players 3 new options while playing. Bridges may be used to continue a road over a field tile, thereby allowing an incomplete road to technically run into a field segment. They are otherwise treated and scored just like roads.
Castle tokens are placed atop 2-segment cities and allow players a chance to cash-in on the next completed adjacent feature. Bazaars are a new type of tile that allows players to auction off tiles in exchange for points.
Carcassonne: Expansion #10 - Under the Big Top, at last the circus is coming to Carcassonne. The ringmaster has organized a night full of stunning acrobatic routines that will leave you speechless, while the most talented artists show their latest tricks. Followers can now be trained to perform human pyramids, and a circus tent will attract the people of Carcassonne, while the ringmaster keeps things organized and visitors calm and quiet.
Carcassonne: Hills & Sheep expansion # 9 players can become shepherds alongside traditional roles like thieves and knights. New tiles introduce hills and vineyards: hills, stacked on random tiles, break ties in shared features, giving an edge to players with followers on them, while vineyards boost monastery scores by 3 points each if completed, encouraging sabotage. Shepherds, placed in fields, expand them by drawing sheep tokens (1-4 points each) or trading them for points. Two wolf tokens hidden among the sheep add risk—if drawn, all sheep are lost—bringing a push-your-luck twist to the game.
Carcassonne: The Flying Machines Expansion 1, is a small expansion for Carcassonne, eight landscape tiles showing a pair of wings are mixed with the other tiles to be used in the game. Whenever a player draws one of these tiles, he places it according to the normal rules. He then has the option of placing a follower on this tile as normal or of attempting to fly a new follower to a nearby tile. This meeple will travel in the direction determined by the wings' orientation; the distance (1-3 tiles) is determined by a die roll. If a tile exists in this location, he can place the meeple on any unfinished, non-field location, whether that feature is occupied or not; if no tile exists in this location or all the non-field features are complete, then the player places no meeple this turn. Crash!
Carcassonne: The Gold Mines Expansion 4, is a small expansion for Carcassonne, eight landscape tiles showing a gold bar are mixed with the other tiles being used in the game.Whenever a player draws one of these tiles during play, he or she places the tile according to the normal rules, then places one gold bar on this tile and one gold bar on any adjacent tile, whether orthogonally or diagonally adjacent. He or she may then place a follower as normal on the tile placed this turn.Whenever any feature is completed – whether on the same turn or a later turn – and one or more tiles of the completed feature have gold bars on them, these bars are distributed among the players involved in the scoring. If one player has a majority of followers on the completed feature, he or she collects all of the gold bars available; if two or more players are tied in the number of followers present, then gold bars are distributed among those tied players, going clockwise from the active player.
Carcassonne: Mage & Witch Expansion 5 has eight landscape tiles bearing a mage symbol are mixed with the other tiles at the start of the game.
Whenever a player draws one of these tiles, they play it following the standard placement rules. Then they either place or move the mage or witch on the playing area; both figures can be placed only on incomplete roads and cities, and both cannot be on the same road or in the same city. The player must place or move one of these figures, if possible. They then optionally place a follower on the tile just played.
Whenever a feature bearing a mage or witch scores, whether during the game or at game's end, the mage/witch adjusts the points scored for this feature. The mage adds one point for each tile in the feature, while the witch cuts the number of points scored for this feature in half, rounded up. After such scoring, place the mage/witch next to the score track to await the drawing of the next mage tile.

